Why I Started Terry Builds

I recently finished a small game jam project in Godot.

The interesting part wasn’t really the game itself. It was how much I had forgotten about the process of learning something new by building with it.

I spent a lot of time figuring out small things: how Godot handles UI layout, how to structure a simple dialog system, how CharacterBody2D works for top-down movement, and why a node reference suddenly becomes null after reorganizing a scene.

None of those discoveries are especially profound. But they are exactly the kinds of things I know I’ll forget six months from now.

So I made this site.

The plan is simple: when I build something and learn something useful, I’ll write it down.

Sometimes that will be software. Sometimes games. Sometimes tools, experiments, or physical projects.

I’m not trying to write definitive tutorials. These are mostly notes from actually doing the work: what I tried, what broke, and what finally made sense. I actually will have a side bar that does show my detailed notes.

If they help someone else along the way, even better.